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DeplayedEvent Class

Implements the logic shared to all delayed events.
Inheritance Hierarchy
SystemObject
  OBCOM.NetSwitchLib.ServersDeplayedEvent

Namespace:  OBCOM.NetSwitchLib.Servers
Assembly:  OBCOM.NetSwitchLib (in OBCOM.NetSwitchLib.dll) Version: 1.48.7760.35650 (1.48.7760.35650)
Syntax
public abstract class DeplayedEvent : IComparable<IDelayed>, 
	IDelayed

The DeplayedEvent type exposes the following members.

Constructors
  NameDescription
Public methodDeplayedEvent
Constructs a new DeplayedEvent instance.
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Methods
  NameDescription
Public methodCompareTo
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
Public methodDispatch
Dispatches this deplayed event to the target handler.
Public methodEquals
Determines whether an object is equal to this deplayed event.
(Overrides ObjectEquals(Object).)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetDelay
Returns the remaining delay of this object (milliseconds).
Public methodGetHashCode
Returns a hash code for the this deplayed event.
(Overrides ObjectGetHashCode.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReset
Resets the expiration time of this deplayed event for reuse.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also