DeplayedEvent Class |
Namespace: OBCOM.NetSwitchLib.Servers
The DeplayedEvent type exposes the following members.
Name | Description | |
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DeplayedEvent |
Constructs a new DeplayedEvent instance.
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Name | Description | |
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CompareTo |
Compares the current instance with another object of the same type
and returns an integer that indicates whether the current instance
precedes, follows, or occurs in the same position in the sort order
as the other object.
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Dispatch |
Dispatches this deplayed event to the target handler.
| |
Equals |
Determines whether an object is equal to this deplayed event.
(Overrides ObjectEquals(Object).) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetDelay |
Returns the remaining delay of this object (milliseconds).
| |
GetHashCode |
Returns a hash code for the this deplayed event.
(Overrides ObjectGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Reset |
Resets the expiration time of this deplayed event for reuse.
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) |